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Controlling narrative generation with planning trajectories: the role of constraints

机译:用计划轨迹控制叙事产生:约束的作用

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摘要

AI planning has featured in a number of Interactive story-telling prototypes: since narratives can be naturally modelled as a sequence of actions it has been possible to exploit state of the art planners in the task of narrative generation. However the characteristics of a "good" plan, such as optimality, aren't necessarily the same as those of a "good" narrative, where errors and convoluted sequences may offer more reader interest, so some narrative structuring is required. In their work the authors have looked at injecting narrative control into plan generation through the use of PDDL3.0 state trajectory constraints which enable them to express narrative control information within the planning representation. As part of this the authors have developed an approach to planning\udwith such trajectory constraints. The approach decomposes the problem into a set of smaller subproblems using the temporal orderings described by the constraints and then solves these subproblems incrementally. In this paper the authors outline their method and present results that illustrate the potential of the approach.
机译:AI规划已在许多互动式故事原型中发挥了作用:由于可以将叙事自然地建模为一系列动作,因此在叙事生成任务中可以利用最先进的规划师。但是,“好的”计划的特征(例如最优性)不一定与“好的”叙事的特征相同,后者的错误和复杂的序列可能会使读者更加感兴趣,因此需要一些叙事结构。在他们的工作中,作者研究了通过使用PDDL3.0状态轨迹约束将叙事控制注入到计划生成中,这些约束使他们能够在计划表示中表达叙事控制信息。作为其一部分,作者已经开发出了一种规划这样的轨迹约束的方法。该方法使用约束描述的时间顺序,将问题分解为一组较小的子问题,然后逐步解决这些子问题。在本文中,作者概述了他们的方法,并提出了说明该方法潜力的结果。

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